P+ - Ice Climbers - Subaction - SpecialAirS2

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Stats

IASA: None
Auto Cancel Window: 1-19
Auto Cancel Lag: 4
Hitboxes active: 9-11, 13-15, 18-19, 22-24, 27-29, 32-34, 41-42, 52-54
Hitbox set 0 hits: 9, 13, 18, 22, 27, 32, 41, 52
Subaction Index: 0x1d5

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 80 30 Normal Kick 2 3
0 1 2 5 80 30 Normal Kick 2 3
0 2 2 5 80 30 Normal Kick 2 3

Frames:13-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 80 30 Normal Kick 2 3
0 1 2 5 80 30 Normal Kick 2 3
0 2 2 5 80 30 Normal Kick 2 3

Frames:18-19

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 80 30 Normal Kick 2 3
0 1 2 5 80 30 Normal Kick 2 3
0 2 2 5 80 30 Normal Kick 2 3

Frames:22-24

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 80 30 Normal Kick 2 3
0 1 2 5 80 30 Normal Kick 2 3
0 2 2 5 80 30 Normal Kick 2 3

Frames:27-29

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 80 30 Normal Kick 2 3
0 1 2 5 80 30 Normal Kick 2 3
0 2 2 5 80 30 Normal Kick 2 3

Frames:32-34

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 80 30 Normal Kick 2 3
0 1 2 5 80 30 Normal Kick 2 3
0 2 2 5 80 30 Normal Kick 2 3

Frames:41-42

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 5 80 30 Normal Kick 2 3
0 1 2 5 80 30 Normal Kick 2 3
0 2 2 5 80 30 Normal Kick 2 3

Frames:52-54

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 50 140 70 Normal Kick 3 3

Scripts

Main

  1. Subroutine(0x131b8)

GFX

  1. AsyncWait(4.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 16, graphic: 8, bone: 23, x_offset: 0.0, y_offset: 7.3, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(5), Value(23), Scalar(0.0), Scalar(7.3), Scalar(-1.0), Value(23), Scalar(0.0), Scalar(10.0), Scalar(-1.0), Bool(true), Value(0), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Value(8), Value(2), Scalar(4.0)] }
  4. AsyncWait(19.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  6. AsyncWait(65.0)
  7. DeleteSwordGlow { fade_time: 1 }

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(1618)
  3. SoundEffect1(4272)
  4. SyncWait(7.0)
  5. SoundEffect1(4273)
  6. SyncWait(7.0)
  7. SoundEffect1(4274)
  8. SyncWait(7.0)
  9. SoundEffect1(4275)
  10. SyncWait(7.0)
  11. SoundEffect1(4276)
  12. SyncWait(7.0)
  13. SoundEffect1(4277)
  14. SyncWait(7.0)
  15. SoundEffect1(4278)
  16. SyncWait(7.0)
  17. SoundEffect1(4279)

Other

  1. Goto(SpecialS2 Other 0x5dc8)